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GvrReticlePointer prefab
Provides a gaze-based reticle pointer that supports Cardboard viewer button input.
Must be a child of the main camera, so that the pointer and reticle follow the user's gaze. Requires an instance of the GvrControllerMain
prefab to exist in the scene in order to be use the Google VR input system.
Automatically adjusts reticle size when the user's gaze intersects an interactive object.
Prefab Hierarchy
Game object name |
Description |
|
Renders the gaze reticle. Can be disabled or removed if your app handles reticle rendering. |
GvrReticlePointer game object
Renders the gaze reticle. Can be disabled or removed if your app handles reticle rendering.
Components:
GvrReticlePointer,
UnityEngine.MeshRenderer,
UnityEngine.Transform
All rights reserved. Java is a registered trademark of Oracle and/or its affiliates.
Last updated 2019-03-28 UTC.
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